FIFA uses AR to bring football’s greatest moments to life
FIFA’s World Football Museum in Zurich, Switzerland, was opened in early 2016 to celebrate the rich heritage of football and to show how the game continues to connect and inspire the world.
GMR came to us looking for a partner to create augmented reality (AR) components for an application that brings to life multiple exhibits within the museum. The app provides a richer visitor experience by infusing technology into the museum’s hero attractions. We worked very closely with LabWerks, the iBeacon technology experts based in Amsterdam, to integrate our AR components into the native android and iOS apps that they built. The app incorporated bluetooth low energy beacon technology allowing us to target content to visitors based on their exact location in the museum.
It’s a big challenge to integrate processor intensive interactions like AR into an existing broader application, but that didn’t scare us – particularly after getting to know the LabWerk team, it was clear we could collaborate well together.
The secret in bringing to life any interactive project is to ensure the whole team involved has a rich understanding of how it will be used and are conscious of the surroundings in which it is to be experienced. At Happy Finish, we never underestimate the importance of this connection, we carried out multiple site visits during the museum’s construction to advise on the installations.
Julian Anderson, Senior Interactive Producer here at Happy Finish, says, “It was a super exciting project for everyone involved, using the latest digital technologies to bring to life FIFA’s rich football history. Creating an augmentable 3D model of the FIFA World Cup Trophy, enabling visitors to see all the intricate details has to be the highlight for me.”
Our world-class CG artistry was an essential part of this project, where we developed shirts, balls and the trophy. Using 7 base models to cover the different styles/brands of football shirts, we hand sculpted and created 209 separate textures. In addition to these new assets, we also shot football professionals Hope Solo, Xherdan Shaqiri and three freestylers, on green screen for two of the experiences.
Using images of the balls which had been shot from multiple angles, we were able to recreate them and also the textures in the 3D modelling process.
Finally, the ultimate prize; we created the exact detail of the trophy in a 3D model. Using more than 400 reference images, Photogrammetry and 3D sculpting software our artists achieved an excellent and accurate result. By applying our extensive expertise of combining CG and AR, we ensured that the experiences were robust and compelling, making the visit as interactive as possible for visitors, engaging them with football, leaving them with a long lasting fun and memorable visit.
The final AR app provides a richer visitor experience by infusing technology into the museums hero attractions. The app is now available for download at the locations below:
Brand: FIFA Agency: GMR Chief Interactive Officer: Daniel Cheetham Senior Producer: Julian Anderson Technical Lead: Marco Marchesi Unity Developer: Diego Bonilla CG: Martin Ocheng UX/UI: Esther Robinson Post Production: Jamie Mossahebi